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Octree-based, GPU implementation of a continuous cellular automaton for the simulation of complex, evolving surfaces

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Publication:538542
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DOI10.1016/J.CPC.2010.11.004zbMath1217.65040OpenAlexW2091157505MaRDI QIDQ538542

Yong-Cai Geng, Sumit K. Garg

Publication date: 25 May 2011

Published in: Computer Physics Communications (Search for Journal in Brave)

Full work available at URL: http://hdl.handle.net/10261/48298


zbMATH Keywords

parallel computinggraphical examplesoctreegraphics processing unit (GPU)anisotropic wet etchingcellular automata (CA)dynamic surfacemany-core processors


Mathematics Subject Classification ID

Parallel numerical computation (65Y05) Computer-aided design (modeling of curves and surfaces) (65D17)


Related Items (1)

Application of the level set method for the visual representation of continuous cellular automata oriented to anisotropic wet etching




Cites Work

  • Unnamed Item
  • Tree methods for moving interfaces
  • Numerical solution of initial boundary value problems involving maxwell's equations in isotropic media




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