Model-Based Reinforcement Learning for Partially Observable Games with Sampling-Based State Estimation
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Publication:5441307
DOI10.1162/neco.2007.19.11.3051zbMath1143.68536OpenAlexW1992679782WikidataQ51977186 ScholiaQ51977186MaRDI QIDQ5441307
Publication date: 11 February 2008
Published in: Neural Computation (Search for Journal in Brave)
Full work available at URL: http://library.naist.jp/mylimedio/dllimedio/show.cgi?bookid=100048469&oldid=89222
Learning and adaptive systems in artificial intelligence (68T05) (n)-person games, (n>2) (91A06) Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20)
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Cites Work
- Planning and acting in partially observable stochastic domains
- Elevator group control using multiple reinforcement learning agents
- The lagging anchor algorithm: Reinforcement learning in two-player zero-sum games with imperfect information
- Linear least-squares algorithms for temporal difference learning
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- Acquisition of stand-up behavior by a real robot using hierarchical reinforcement learning
- Multiple Model-Based Reinforcement Learning
- Recent advances in hierarchical reinforcement learning
- A reinforcement learning scheme for a partially-observable multi-agent game
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