On the generation of all equilibrium points for bimatrix games through the Lemke—Howson Algorithm
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Publication:5671807
DOI10.1007/BF01584663zbMath0256.90057MaRDI QIDQ5671807
Publication date: 1973
Published in: Mathematical Programming (Search for Journal in Brave)
Related Items (5)
Implementing the modified LH algorithm ⋮ An associated maximization problem for two-person nonzero-sum separable games ⋮ Another note on bimatrix games ⋮ On the connectedness of the set of almost complementary paths of a linear complementarity problem ⋮ Deflation for semismooth equations
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