Aircraft pursuit-evasion problems with variable speeds
DOI10.1016/0898-1221(87)90097-6zbMath0625.90108OpenAlexW2010460467MaRDI QIDQ580209
Publication date: 1987
Published in: Computers \& Mathematics with Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0898-1221(87)90097-6
feedback solutionplanebarriersoverviewAircraft pursuit-evasion encountersdispersal pointsextremal trajectory mapvariable speeds
Game theory (91A99) Differential games (aspects of game theory) (91A23) Research exposition (monographs, survey articles) pertaining to operations research and mathematical programming (90-02) Positional games (pursuit and evasion, etc.) (91A24)
Cites Work
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- Planar pursuit-evasion with variable speeds. I: Extremal trajectory maps
- Planar pursuit-evasion with variable speeds. II: Barrier sections
- Role determination in an aerial dogfight
- Barriers and dispersal surfaces in minimum-time interception
- Horizontal variable-speed interception game solved by forced singular perturbation technique
- The game of two identical cars
- A near-optimal closed-loop solution method for nonsingular zero-sum differential games
- To pursue or to evade - That is the question
- Pursuit-Evasion of Two Aircraft in a Horizontal Plane
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