Combinatorics of beacon-based routing in three dimensions
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Publication:5896866
DOI10.1016/j.comgeo.2020.101667zbMath1474.68416arXiv1712.07416OpenAlexW3104830327MaRDI QIDQ5896866
Publication date: 7 January 2021
Published in: Computational Geometry, LATIN 2018: Theoretical Informatics (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1712.07416
Computational aspects related to convexity (52B55) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)
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Tight bounds for illuminating and covering of orthotrees with vertex lights and vertex beacons ⋮ Negative instance for the edge patrolling beacon problem
Cites Work
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- On the difficulty of triangulating three-dimensional nonconvex polyhedra
- Tight Bounds for Beacon-Based Coverage in Simple Rectilinear Polygons
- Beacon-Based Algorithms for Geometric Routing
- Convex Partitions of Polyhedra: A Lower Bound and Worst-Case Optimal Algorithm
- An optimal algorithm to compute the inverse beacon attraction region
- Visibility Algorithms in the Plane
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