Computer Go: An AI oriented survey
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Publication:5958709
DOI10.1016/S0004-3702(01)00127-8zbMath0983.68152WikidataQ56170533 ScholiaQ56170533MaRDI QIDQ5958709
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Publication date: 3 March 2002
Published in: Artificial Intelligence (Search for Journal in Brave)
Monte Carlo methodsheuristic searchmathematical morphologyevaluation functionartificial intelligence methodsautomatic knowledge acquisitioncognitive sciencecombinatorial game theorycomputer Go survey
Learning and adaptive systems in artificial intelligence (68T05) Game theory (91A99) Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20)
Related Items (9)
LinUCB applied to Monte Carlo tree search ⋮ The Go polynomials of a graph. ⋮ Evolving small-board Go players using coevolutionary temporal difference learning with archives ⋮ Limited lookahead in imperfect-information games ⋮ HISTORY AND TERRITORY HEURISTICS FOR MONTE CARLO GO ⋮ THE SEPARATION GAME ⋮ Multi-armed bandits with episode context ⋮ PROGRESSIVE STRATEGIES FOR MONTE-CARLO TREE SEARCH ⋮ Learning to score final positions in the game of Go
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