Reactive control improvisation
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Publication:6045010
DOI10.1007/978-3-319-96145-3_17zbMATH Open1511.68156arXiv1804.05037OpenAlexW2962989424MaRDI QIDQ6045010
Sanjit A. Seshia, Daniel J. Fremont
Publication date: 26 May 2023
Published in: Computer Aided Verification (Search for Journal in Brave)
Abstract: Reactive synthesis is a paradigm for automatically building correct-by-construction systems that interact with an unknown or adversarial environment. We study how to do reactive synthesis when part of the specification of the system is that its behavior should be random. Randomness can be useful, for example, in a network protocol fuzz tester whose output should be varied, or a planner for a surveillance robot whose route should be unpredictable. However, existing reactive synthesis techniques do not provide a way to ensure random behavior while maintaining functional correctness. Towards this end, we generalize the recently-proposed framework of control improvisation (CI) to add reactivity. The resulting framework of reactive control improvisation provides a natural way to integrate a randomness requirement with the usual functional specifications of reactive synthesis over a finite window. We theoretically characterize when such problems are realizable, and give a general method for solving them. For specifications given by reachability or safety games or by deterministic finite automata, our method yields a polynomial-time synthesis algorithm. For various other types of specifications including temporal logic formulas, we obtain a polynomial-space algorithm and prove matching PSPACE-hardness results. We show that all of these randomized variants of reactive synthesis are no harder in a complexity-theoretic sense than their non-randomized counterparts.
Full work available at URL: https://arxiv.org/abs/1804.05037
Analysis of algorithms and problem complexity (68Q25) Specification and verification (program logics, model checking, etc.) (68Q60)
Related Items (2)
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