Modelling equilibrium play as governed by analogy and limited foresight
From MaRDI portal
Publication:608549
DOI10.1016/J.GEB.2010.03.002zbMath1200.91048OpenAlexW3123027909MaRDI QIDQ608549
Publication date: 25 November 2010
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.geb.2010.03.002
finite automatabounded rationalitylimited foresightimperfect recallchain store paradoxreasoning by analogy
Related Items (1)
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Bounded complexity justifies cooperation in the finitely repeated prisoners' dilemma
- A backward induction experiment
- Minimum memory for equivalence between \textit{ex ante} optimality and time-consistency
- Existence of Nash equilibria in finite extensive form games with imperfect recall: A counterexample
- Finite automata play the repeated prisoner's dilemma
- Games of perfect information, predatory pricing and the chain-store paradox
- Rational cooperation in the finitely repeated prisoners' dilemma
- Reputation and imperfect information
- Repeated games, finite automata, and complexity
- Reexamination of the perfectness concept for equilibrium points in extensive games
- The chain store paradox
- On the centipede game
- On the interpretation of decision problems with imperfect recall
- The absent-minded driver's paradox: Synthesis and responses
- Learning to play limited forecast equilibria
- Limited horizon forecast in repeated alternate games
- Analogy-based expectation equilibrium
- Learning to play games in extensive form by valuation
- Limited Foresight May Force Cooperation
- Finitely Repeated Games with Finite Automata
- The Structure of Nash Equilibrium in Repeated Games with Finite Automata
- Sequential Equilibria
- An Experimental Study of the Centipede Game
- Analogies, adaptation, and anomalies
This page was built for publication: Modelling equilibrium play as governed by analogy and limited foresight