Impact of knowledge on the cost of treasure hunt in trees
From MaRDI portal
Publication:6087562
DOI10.1002/net.22075OpenAlexW3195783669MaRDI QIDQ6087562
Arnaud Labourel, Sébastien Bouchard, Andrzej Pelc
Publication date: 12 December 2023
Published in: Networks (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1002/net.22075
Cites Work
- Unnamed Item
- Searching for an axis-parallel shoreline
- Online algorithms for searching and exploration in the plane
- Infinite linear programming and online searching with turn cost
- Searching in an unknown environment: An optimal randomized algorithm for the cow-path problem
- Searching in the plane
- Optimal graph exploration without good maps
- On the two-dimensional cow search problem
- Agent searching in a tree and the optimality of iterative deepening
- The theory of search games and rendezvous.
- Reaching a target in the plane with no information
- Piecemeal graph exploration by a mobile robot.
- A correction to: ``Agent searching in a tree and the optimality of iterative deepening
- Multi-round cooperative search games with multiple players
- Deterministic treasure hunt in the plane with angular hints
- Searching for a non-adversarial, uncooperative agent on a cycle
- Online searching with turn cost
- On the linear search problem
- Yet more on the linear search problem
- Deterministic Rendezvous, Treasure Hunts, and Strongly Universal Exploration Sequences
- Optimal constrained graph exploration
- Search Games: A Review
- Treasure Hunt with Advice
- Competitive Online Approximation of the Optimal Search Ratio
- Improved Lower Bounds for Shoreline Search
- Competitive Search in Symmetric Trees
- Lower bounds in on-line geometric searching
- The ultimate strategy to search on \(m\) rays?
This page was built for publication: Impact of knowledge on the cost of treasure hunt in trees