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Multi-level pixel-based texture classification through efficient prototype selection via normalized cut

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Publication:609140
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DOI10.1016/j.patcog.2010.06.014zbMath1207.68300OpenAlexW1979019812MaRDI QIDQ609140

Jaime Melendez, Miguel Angel Garcia, Domenec Puig

Publication date: 30 November 2010

Published in: Pattern Recognition (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/j.patcog.2010.06.014


zbMATH Keywords

texture classificationGabor filtersnormalized cutmulti-sized evaluation windows


Mathematics Subject Classification ID

Pattern recognition, speech recognition (68T10)




Cites Work

  • Unnamed Item
  • Texture classification and segmentation using wavelet packet frame and Gaussian mixture model
  • Color-texture segmentation using unsupervised graph cuts
  • Texture classification using logical operators
  • EdgeFlow: a technique for boundary detection and image segmentation
  • Measuring texture classification algorithms
  • Active contours without edges
  • Dominant Local Binary Patterns for Texture Classification
  • Representing and recognizing the visual appearance of materials using three-dimensional textons




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