Joint modeling of playing time and purchase propensity in massively multiplayer online role-playing games using crossed random effects
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Publication:6138578
DOI10.1214/23-AOAS1731OpenAlexW4386506221MaRDI QIDQ6138578
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Publication date: 16 January 2024
Published in: The Annals of Applied Statistics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1214/23-aoas1731
online communitiesguildslarge-scale longitudinal data analysiscross-classified random effect modelsmassively multiplayer online role-playing gamesmonetization of digital products
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