Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
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Publication:6165551
DOI10.1016/j.tcs.2023.113945arXiv2005.03192OpenAlexW4379141356MaRDI QIDQ6165551
Jayson Lynch, Dylan Hendrickson, Erik D. Demaine, Joshua Ani
Publication date: 1 August 2023
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/2005.03192
Cites Work
- Did the train reach its destination: the complexity of finding a witness
- Trainyard is NP-hard
- Unique end of potential line
- Relationships between nondeterministic and deterministic tape complexities
- Tracks from hell - When finding a proof may be easier than checking it
- ARRIVAL: A Zero-Player Graph Game in NP ∩ coNP
- ARRIVAL: Next Stop in CLS
- The complexity of graph connectivity
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