Information design in multistage games
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Publication:6180413
DOI10.3982/te4769arXiv2102.13482MaRDI QIDQ6180413
Ludovic Renou, Miltiadis Makris
Publication date: 19 January 2024
Published in: Theoretical Economics (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/2102.13482
revelation principlemultistage gamesinformation structurescommunication equilibriuminformation designsequential communication equilibriumBayes' correlated equilibrium
Economics of information (91B44) Signaling and communication in game theory (91A28) Multistage and repeated games (91A20)
Cites Work
- Correlated equilibrium in games with incomplete information revisited
- Robust dynamic implementation
- Five legitimate definitions of correlated equilibrium in games with incomplete information
- Optimal dynamic information provision
- REPUTATIONAL BIDDING
- Repeated Games
- Extensive-Form Correlated Equilibrium: Definition and Computational Complexity
- Multistage Games with Communication
- An Approach to Communication Equilibria
- Bayes correlated equilibrium and the comparison of information structures in games
- Sequential Information Design
- Mechanism Design With Aftermarkets: Cutoff Mechanisms
- The Revelation Principle in Multistage Games
- Rationalizability, Observability, and Common Knowledge
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