Probabilistic Game-Theoretic Traffic Routing

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Publication:6428557

arXiv2303.03295MaRDI QIDQ6428557

Author name not available (Why is that?)

Publication date: 6 March 2023

Abstract: We examine the routing problem for self-interested vehicles using stochastic decision strategies. By approximating the road latency functions and a non-linear variable transformation, we frame the problem as an aggregative game. We characterize the approximation error and we derive a new monotonicity condition for a broad category of games that encompasses the problem under consideration. Next, we propose a semi-decentralized algorithm to calculate the routing as a variational generalized Nash equilibrium and demonstrate the solution's benefits with numerical simulations. We also explore a recursive receding-horizon formulation of the routing problem for potential games, showing asymptotic convergence to destinations and analysing closed-loop performance dependence on horizon length through numerical simulations.




Has companion code repository: https://github.com/bemilio/mdp_traffic_nonlinear








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