Improving Gradient Computation for Differentiable Physics Simulation with Contacts

From MaRDI portal
Publication:6434705

arXiv2305.00092MaRDI QIDQ6434705

Author name not available (Why is that?)

Publication date: 28 April 2023

Abstract: Differentiable simulation enables gradients to be back-propagated through physics simulations. In this way, one can learn the dynamics and properties of a physics system by gradient-based optimization or embed the whole differentiable simulation as a layer in a deep learning model for downstream tasks, such as planning and control. However, differentiable simulation at its current stage is not perfect and might provide wrong gradients that deteriorate its performance in learning tasks. In this paper, we study differentiable rigid-body simulation with contacts. We find that existing differentiable simulation methods provide inaccurate gradients when the contact normal direction is not fixed - a general situation when the contacts are between two moving objects. We propose to improve gradient computation by continuous collision detection and leverage the time-of-impact (TOI) to calculate the post-collision velocities. We demonstrate our proposed method, referred to as TOI-Velocity, on two optimal control problems. We show that with TOI-Velocity, we are able to learn an optimal control sequence that matches the analytical solution, while without TOI-Velocity, existing differentiable simulation methods fail to do so.




Has companion code repository: https://github.com/desmondzhong/diff_sim_improve_grads








This page was built for publication: Improving Gradient Computation for Differentiable Physics Simulation with Contacts

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q6434705)