Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method
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Publication:669790
DOI10.1016/j.amc.2014.10.013zbMath1410.74088OpenAlexW2048865906MaRDI QIDQ669790
Nicolin Govender, Schalk Kok, Daniel Nicolas Wilke
Publication date: 15 March 2019
Published in: Applied Mathematics and Computation (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.amc.2014.10.013
Granularity (74E20) Numerical methods for initial value problems involving ordinary differential equations (65L05) Numerical algorithms for specific classes of architectures (65Y10)
Related Items (7)
A unified level set method for simulating mixed granular flows involving multiple non-spherical DEM models in complex structures ⋮ Computing with Non-convex Polyhedra on the GPU ⋮ Industrial Scale Particle Simulations on the GPU Using the Blaze-DEM Code ⋮ Framework for automatic contact detection in a multibody system ⋮ A study of shape non-uniformity and poly-dispersity in hopper discharge of spherical and polyhedral particle systems using the Blaze-DEM GPU code ⋮ 3D gradient corrected SPH for fully resolved particle-fluid interactions ⋮ Particle-scale computational approaches to model dry and saturated granular flows of non-Brownian, non-cohesive, and non-spherical rigid bodies
Uses Software
Cites Work
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- Investigation of adequacy of multi-sphere approximation of elliptical particles for DEM simulations
- DEM modelling of industrial granular flows: 3D case studies and the effect of particle shape on hopper discharge
- Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs
- The modelling of particle systems with real shapes
- Three‐dimensional discrete element simulation for granular materials
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