Cops and robber game without recharging
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Publication:692888
DOI10.1007/s00224-011-9360-5zbMath1262.91037DBLPjournals/mst/FominGL12OpenAlexW2046320674WikidataQ60488466 ScholiaQ60488466MaRDI QIDQ692888
Fedor V. Fomin, Daniel Lokshtanov, Petr A. Golovach
Publication date: 6 December 2012
Published in: Theory of Computing Systems (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00224-011-9360-5
Games involving graphs (91A43) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Positional games (pursuit and evasion, etc.) (91A24)
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To satisfy impatient web surfers is hard ⋮ Spy-game on graphs: complexity and simple topologies ⋮ Linguistic geometry approach for solving the cops and robber problem in grid environments ⋮ Chasing a drunk robber in many classes of graphs
Cites Work
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- The complexity of pursuit on a graph
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- Some results about pursuit games on metric spaces obtained through graph theory techniques
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- Pursuing a fast robber on a graph
- The Searchlight Scheduling Problem
- Cops and Robber Game without Recharging
- The complexity of searching a graph
- Solution of David Gale's lion and man problem
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