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Point-normal interpolation schemes reproducing spheres, cylinders and cones

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Publication:733420
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DOI10.1016/j.cagd.2007.03.007zbMath1171.65354OpenAlexW2031322648MaRDI QIDQ733420

Jörg Stiller

Publication date: 16 October 2009

Published in: Computer Aided Geometric Design (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/j.cagd.2007.03.007


zbMATH Keywords

interpolationrational curvesgeometric continuitysurface patch


Mathematics Subject Classification ID

Computer-aided design (modeling of curves and surfaces) (65D17)



Uses Software

  • CONSURF


Cites Work

  • Unnamed Item
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  • Local smooth surface interpolation: A classification
  • Smooth interpolation in triangles
  • The octant of a sphere as a non-degenerate triangular Bézier patch
  • The side-vertex method for interpolation in triangles
  • A \(G^ 1\) triangular spline surface of arbitrary topological type
  • Degenerate polynomial patches of degree 4 and 5 used for geometrically smooth interpolation in \(\mathbb{R}^ 3\)
  • Curves with quadric boundary precision
  • On surface normal and Gaussian curvature approximations given data sampled from a smooth surface
  • Simple local interpolation of surfaces using normal vectors


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