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Multi-player alpha-beta pruning

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Publication:753695
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DOI10.1016/0004-3702(91)90082-UzbMath0716.90105OpenAlexW2120858222MaRDI QIDQ753695

Richard E. Korf

Publication date: 1991

Published in: Artificial Intelligence (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/0004-3702(91)90082-u


zbMATH Keywords

minimax searchalpha-beta pruningasymptotic branching factornon-cooperative, perfect-information games


Mathematics Subject Classification ID

Analysis of algorithms and problem complexity (68Q25) Searching and sorting (68P10) (n)-person games, (n>2) (91A06) Parallel algorithms in computer science (68W10) Computational methods for problems pertaining to operations research and mathematical programming (90-08)


Related Items (4)

Pruning algorithms for multi-model adversary search ⋮ Searching game trees under a partial order ⋮ Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information ⋮ The multi-player version of minimax displays game-tree pathology




Cites Work

  • An analysis of alpha-beta pruning
  • Unnamed Item
  • Unnamed Item




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