Expressed preferences and behavior in experimental games
From MaRDI portal
Publication:815211
DOI10.1016/j.geb.2004.09.010zbMath1122.91312OpenAlexW3123653598MaRDI QIDQ815211
Publication date: 16 February 2006
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: https://escholarship.org/uc/item/153590pb
Related Items (8)
Gender differences in the response to decision power and responsibility -- framing effects in a dictator game ⋮ Cheap talk and cooperation in Stackelberg games ⋮ The dominance degree-based heterogeneous linguistic decision-making technique for sustainable 3PRLP selection ⋮ Bargaining and network structure: an experiment ⋮ DO LIES ERODE TRUST? ⋮ New paradigms towards the modelling of complex systems in behavioral economics ⋮ Extension of the TODIM method to intuitionistic linguistic multiple attribute decision making ⋮ Expressed preferences and behavior in experimental games
Cites Work
- Expressed preferences and behavior in experimental games
- Social influence in the sequential dictator game
- Measuring motivations for the reciprocal responses observed in a simple dilemma game
- The hot versus cold effect in a simple bargaining experiment
- How to identify trust and reciprocity.
- Hot vs. cold: Sequential responses and preference stability in experimental games
- Self-serving cheap talk: a test of Aumann's conjecture
- A theory of sequential reciprocity
- Trust, reciprocity, and social history
- Measuring beliefs in an experimental lost wallet game
- How strategy sensitive are contributions? A test of six hypotheses in a two-person dilemma game
- A tractable model of reciprocity and fairness
- Implications of trust, fear, and reciprocity for modeling economic behavior
- A theory of reciprocity
- Truth or Consequences: An Experiment
- A Theory of Fairness, Competition, and Cooperation
- Understanding Social Preferences with Simple Tests
- Promises and Partnership
- Driving Forces Behind Informal Sanctions
- The relevance of equal splits in ultimatum games
- Reference points and negative reciprocity in simple sequential games.
This page was built for publication: Expressed preferences and behavior in experimental games