Learning direction theory and the winner's curse
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Publication:816739
DOI10.1007/s10683-005-1407-5zbMath1137.91364OpenAlexW2115164664MaRDI QIDQ816739
Reinhard Selten, Ricarda Cox, Klaus Abbink
Publication date: 23 February 2006
Published in: Experimental Economics (Search for Journal in Brave)
Full work available at URL: http://hdl.handle.net/10419/78393
Related Items (16)
Learning from inferred foregone payoffs ⋮ Experimental investigation of stationary concepts in cyclic duopoly games ⋮ Multiagent system simulations of treasury auctions ⋮ Learning in experimental \(2\times 2\) games ⋮ Trimming extreme reports in preference aggregation ⋮ Bidding `as if' risk neutral in experimental first price auctions without information feedback ⋮ Iterated regret minimization: a new solution concept ⋮ On the robustness of the winner's curse phenomenon ⋮ Impulse balance equilibrium and feedback in first price auctions ⋮ Impulse balance in the newsvendor game ⋮ Games of competition in a stochastic environment ⋮ Games played through agents in the laboratory -- a test of Prat \& Rustichini's model ⋮ Imitation and luck: An experimental study on social sampling ⋮ Multiagent system simulations of signal averaging in English auctions with two-dimensional value signals ⋮ Learning in networks -- an experimental study using stationary concepts ⋮ Individual behavior of first-price auctions: the importance of information feedback in computerized experimental markets
Uses Software
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