Mathematical Research Data Initiative
Main page
Recent changes
Random page
SPARQL
MaRDI@GitHub
Special pages
In other projects
MaRDI portal item
Discussion
View source
View history
Purge
English
Log in

Learning to score final positions in the game of Go

From MaRDI portal
Publication:817792
Jump to:navigation, search

DOI10.1016/J.TCS.2005.09.045zbMATH Open1086.68597OpenAlexW2159370375MaRDI QIDQ817792

H. J. van den Herik, Erik C. D. van der Werf, Jos W. H. M. Uiterwijk

Publication date: 20 March 2006

Published in: Theoretical Computer Science (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/j.tcs.2005.09.045



zbMATH Keywords

scoringlearningneural netgame recordsGolife and death


Mathematics Subject Classification ID

Learning and adaptive systems in artificial intelligence (68T05) Games involving graphs (91A43) Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20)


Cites Work

  • Learning to score final positions in the game of Go
  • GO Is Polynomial-Space Hard
  • Computer Go
  • Computer Go: An AI oriented survey


Related Items (3)

Title not available (Why is that?) ⋮ Learning to score final positions in the game of Go ⋮ Static analysis based on formal models and incremental computation in Go programming

Uses Software

  • PRTools






This page was built for publication: Learning to score final positions in the game of Go

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q817792)

Retrieved from "https://portal.mardi4nfdi.de/w/index.php?title=Publication:817792&oldid=12754197"
Tools
What links here
Related changes
Printable version
Permanent link
Page information
This page was last edited on 30 January 2024, at 12:06.
Privacy policy
About MaRDI portal
Disclaimers
Imprint
Powered by MediaWiki