Adaptive terrain triangulation using the representation of quad trees by vertex textures and wavelet estimation of vertex significance
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Publication:840040
DOI10.1134/S0361768808050010zbMath1185.68793OpenAlexW2165443152MaRDI QIDQ840040
Publication date: 4 September 2009
Published in: Programming and Computer Software (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1134/s0361768808050010
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Computing methodologies and applications (68U99)
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