Pursuit-evasion games in the presence of obstacles
From MaRDI portal
Publication:905769
DOI10.1016/j.automatica.2015.11.018zbMath1328.49038OpenAlexW2183469038MaRDI QIDQ905769
Dave W. Oyler, Anouck R. Girard, Pierre T. Kabamba
Publication date: 28 January 2016
Published in: Automatica (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.automatica.2015.11.018
differential gamesgame theorypursuit-evasion gamesmulti-agent systemsautonomous mobile robotsgeometric approachesdominance regions
Differential games and control (49N70) Automated systems (robots, etc.) in control theory (93C85) Pursuit and evasion games (49N75) Agent technology and artificial intelligence (68T42)
Related Items (16)
Matching-based capture strategies for 3D heterogeneous multiplayer reach-avoid differential games ⋮ Robust policies for a multiple-pursuer single-evader differential game ⋮ Cooperative target protection from a superior attacker ⋮ On the advantage of centralized strategies in the three-pursuer single-evader game ⋮ Optimal strategies for large-scale pursuers against one evader: a mean field game-based hierarchical control approach ⋮ Multi-pursuer multi-evader games based on dynamic elimination priorities of the dominated strategies ⋮ A new class of pursuer strategies for the discrete-time lion and man problem ⋮ A differential game for cooperative target defense ⋮ Active target defense using first order missile models ⋮ Optimal evasive strategies for multiple interacting agents with motion constraints ⋮ Pursuit in the presence of a defender ⋮ Optimal evading strategies and task allocation in multi-player pursuit-evasion problems ⋮ The complete differential game of active target defense ⋮ Approximate capture in Gromov-Hausdorff close spaces ⋮ Optimal strategies for the lifeline differential game with limited lifetime ⋮ Cooperative strategies for two-evader-one-pursuer reach-avoid differential games
Cites Work
- Unnamed Item
- Unnamed Item
- Two-target pursuit-evasion differential games in the plane
- Relay pursuit of a maneuvering target using dynamic Voronoi diagrams
- Incremental Sampling-Based Algorithms for a Class of Pursuit-Evasion Games
- To pursue or to evade - That is the question
- A class of differential games with two pursuers versus one evader
- An Optimal Algorithm for Euclidean Shortest Paths in the Plane
This page was built for publication: Pursuit-evasion games in the presence of obstacles