An annotated bibliography on guaranteed graph searching
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Publication:930895
DOI10.1016/j.tcs.2008.02.040zbMath1160.68007OpenAlexW2106518318WikidataQ60488721 ScholiaQ60488721MaRDI QIDQ930895
Fedor V. Fomin, Dimitrios M. Thilikos
Publication date: 24 June 2008
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2008.02.040
Related Items (only showing first 100 items - show all)
A symbolic programming approach to the rendezvous search problem ⋮ Complexity and monotonicity results for domination games ⋮ Searching for an evader in an unknown dark cave by an optimal number of asynchronous searchers ⋮ General cops and robbers games with randomness ⋮ Intruder alert! Optimization models for solving the mobile robot graph-clear problem ⋮ Variations on cops and robbers ⋮ Localization game on geometric and planar graphs ⋮ Contraction obstructions for connected graph searching ⋮ On the monotonicity of process number ⋮ The cost of monotonicity in distributed graph searching ⋮ Searching for an intruder on graphs and their subdivisions ⋮ Lower and upper competitive bounds for online directed graph exploration ⋮ More agents may decrease global work: a case in butterfly decontamination ⋮ Jumping robbers in digraphs ⋮ Collision-free network exploration ⋮ Cops and robbers from a distance ⋮ Parameterized pursuit-evasion games ⋮ Cops and invisible robbers: the cost of drunkenness ⋮ The guarding game is E-complete ⋮ Locating a robber on a graph via distance queries ⋮ Approximate search strategies for weighted trees ⋮ \textsc{polish} -- Let us play the cleaning game ⋮ Some remarks on cops and drunk robbers ⋮ Can Romeo and Juliet meet? Or rendezvous games with adversaries on graphs ⋮ A local strategy for cleaning expanding cellular domains by simple robots ⋮ Evacuating two robots from multiple unknown exits in a circle ⋮ Lions and contamination: monotone clearings ⋮ How to hunt an invisible rabbit on a graph ⋮ The beachcombers' problem: walking and searching with mobile robots ⋮ Directed elimination games ⋮ Fast searching games on graphs ⋮ Fast Searching on Complete k-partite Graphs ⋮ Visibility graphs, dismantlability, and the cops and robbers game ⋮ Edge search number of cographs ⋮ The mixed search game against an agile and visible fugitive is monotone ⋮ Almost all cop-win graphs contain a universal vertex ⋮ A tight lower bound for the capture time of the cops and robbers game ⋮ Edge degeneracy: algorithmic and structural results ⋮ A distributed algorithm for computing the node search number in trees ⋮ Network decontamination under \(m\)-immunity ⋮ Fast searching on cactus graphs ⋮ Tradeoffs in process strategy games with application in the WDM reconfiguration problem ⋮ Digraph decompositions and monotonicity in digraph searching ⋮ To satisfy impatient web surfers is hard ⋮ Priority evacuation from a disk: the case of \(n \geq 4\) ⋮ The theory of guaranteed search on graphs ⋮ Guard games on graphs: keep the intruder out! ⋮ Three-fast-searchable graphs ⋮ How to guard a graph? ⋮ Fast Searching on Cartesian Products of Graphs ⋮ CADbots: algorithmic aspects of manipulating programmable matter with finite automata ⋮ Offline variants of the ``lion and man problem: some problems and techniques for measuring crowdedness and for safe path planning ⋮ The complexity of minimum-length path decompositions ⋮ Computing on rings by oblivious robots: a unified approach for different tasks ⋮ Four-searchable biconnected outerplanar graphs ⋮ Monotonicity in digraph search problems ⋮ A unified approach for gathering and exclusive searching on rings under weak assumptions ⋮ Cooperative exploration and protection of a workspace assisted by information networks ⋮ Exclusive graph searching ⋮ On mobile agent verifiable problems ⋮ Linear search by a pair of distinct-speed robots ⋮ The fast search number of a Cartesian product of graphs ⋮ Connected graph searching ⋮ On tradeoffs between width- and fill-like graph parameters ⋮ Quiescence of self-stabilizing gossiping among mobile agents in graphs ⋮ Cops and robber game without recharging ⋮ On some problems of guaranteed search on graphs ⋮ Cop-win graphs with maximum capture-time ⋮ A graph search algorithm for indoor pursuit/evasion ⋮ Pursuing a fast robber on a graph ⋮ Locating a robber on a graph ⋮ CSP duality and trees of bounded pathwidth ⋮ Characterization of graphs and digraphs with small process numbers ⋮ Connected searching of weighted trees ⋮ Security and Formation of Network-Centric Operations ⋮ Safe navigation in adversarial environments ⋮ Chasing robbers on random graphs: Zigzag theorem ⋮ Large classes of infinite k-cop-win graphs ⋮ Meyniel's conjecture holds for random graphs ⋮ Beachcombing on strips and islands ⋮ Exclusive graph searching vs. pathwidth ⋮ Monotony properties of connected visible graph searching ⋮ The fast search number of a complete \(k\)-partite graph ⋮ Chasing robbers on random geometric graphs-an alternative approach ⋮ Pursuit of a Moving Target with Known Constant Speed on a Directed Acyclic Graph under Partial Information ⋮ Some game-theoretic remarks on two-player generalized cops and robbers games ⋮ A pursuit-evasion differential game with slow pursuers on the edge graph of a simplex. I ⋮ Linear Search by a Pair of Distinct-Speed Robots ⋮ On Rerouting Connection Requests in Networks with Shared Bandwidth ⋮ Lions and contamination, triangular grids, and Cheeger constants ⋮ Hyperopic cops and robbers ⋮ Finding small-width connected path decompositions in polynomial time ⋮ The capture time of a graph ⋮ Digraphs of Bounded Width ⋮ Zero-visibility cops and robber and the pathwidth of a graph ⋮ Non-deterministic graph searching in trees ⋮ The searchlight problem for road networks ⋮ Distributed graph searching with a sense of direction ⋮ A game theoretic analysis of the cops and robber game ⋮ The localization capture time of a graph
Cites Work
- Search problems in graphs with counteraction.
- On certain search problems with counteraction.
- Minimal trees of given search number
- Computing the vertex separation of unicyclic graphs
- The complexity of pursuit on a graph
- Mixed searching and proper-path-width
- On minimizing width in linear layouts
- A game of cops and robbers
- Note on a pursuit game played on graphs
- Searching a polygonal region by a group of stationary \(k\)-searchers
- Sweeping simple polygons with the minimum number of chain guards
- Some problems of the search on graphs with retaliation
- Search problems in graphs with retaliation
- Strong-mixed searching and pathwidth
- Connected graph searching in chordal graphs
- Interval graphs and searching
- A short note about pursuit games played on a graph with a given genus
- On a pursuit game on Cayley graphs
- Cops and robbers in graphs with large girth and Cayley graphs
- On a pursuit game on Cayley digraphs
- On a pursuit game played on graphs for which a minor is excluded
- On bridged graphs and cop-win graphs
- Graph minors. X: Obstructions to tree-decomposition
- Quickly excluding a forest
- Single step graph search problem
- Solving the single step graph searching problem by solving the maximum two-independent set problem
- The vertex separation number of a graph equals its path-width
- Some pursuit-evasion problems on grids
- Search and sweep numbers of finite directed acyclic graphs
- A partial k-arboretum of graphs with bounded treewidth
- Note on a helicopter search problem on graphs
- The summation and bottleneck minimization for single-step searching on weighted graphs
- Graph searching and a min-max theorem for tree-width
- On the cop number of a graph
- Call routing and the ratcatcher
- The vertex separation and search number of a graph
- A pursuit-evasion problem on a grid
- Bridged graphs are cop-win graphs: An algorithmic proof
- Search problem on trees
- Some generalizations of the problem on the search number of a graph
- The search for the evader on 3-minimal trees
- The \(k\)-search number of graphs of regular polyhedra
- Fugitive-search games on graphs and related parameters
- Helicopter search problems, bandwidth and pathwidth
- Robbers, marshals, and guards: Game theoretic and logical characterizations of hypertree width.
- On the monotonicity of games generated by symmetric submodular functions.
- The theory of search games and rendezvous.
- Discrete search programs on graphs
- Almost discrete search programs on graphs
- Gibbs measures and dismantlable graphs
- Edge and node searching problems on trees
- Graph searching on some subclasses of chordal graphs
- Algorithms and obstructions for linear-width and related search parameters
- A game of cops and robbers played on products of graphs
- On constructible graphs, infinite bridged graphs and weakly cop-win graphs
- Graph searching, elimination trees, and a generalization of bandwidth
- On the domination search number
- On a game of policemen and robber
- Some results about pursuit games on metric spaces obtained through graph theory techniques
- Searching and pebbling
- Vertex-to-vertex pursuit in a graph
- On cop-win graphs
- Directed tree-width
- Single step searching in weighted block graphs
- A search problem on a graph under restriction of the velocity
- On some problems of guaranteed search
- A note on \(k\)-cop, \(l\)-robber games on graphs
- Directed path-width and monotonicity in digraph searching
- Tandem-win graphs
- Graph Searching and Interval Completion
- Search problems on graphs of regular polyhedra
- Marshals, monotone marshals, and hypertree-width
- Decontamination of hypercubes by mobile agents
- Connected Graph Searching in Outerplanar Graphs
- NETWORK DECONTAMINATION IN PRESENCE OF LOCAL IMMUNITY
- DECONTAMINATING CHORDAL RINGS AND TORI USING MOBILE AGENTS
- Generalized hypertree decompositions: NP-hardness and tractable variants
- The Searchlight Scheduling Problem
- Graph Searching in a Crime Wave
- Monotonicity of Non-deterministic Graph Searching
- Mixed Search Number and Linear-Width of Interval and Split Graphs
- Monotony Properties of Connected Visible Graph Searching
- Connected Treewidth and Connected Graph Searching
- Constraint solving via fractional edge covers
- DAG-width
- Lower Bounds on Edge Searching
- Searching Cycle-Disjoint Graphs
- Arc Searching Digraphs Without Jumping
- Distributed Chasing of Network Intruders
- Topological Bandwidth
- Complexity of Finding Embeddings in a k-Tree
- The complexity of searching a graph
- Optimal Algorithms for a Pursuit-Evasion Problem in Grids
- Monotonicity in graph searching
- Searching for a Mobile Intruder in a Polygonal Region
- Bounded Tree-Width and LOGCFL
- SEARCHING A PSEUDO 3-SIDED SOLID ORTHOCONVEX GRID
- Construction of linear tree-layouts which are optimal with respect to vertex separation in linear time
- SEARCHING A POLYGONAL REGION FROM THE BOUNDARY
- AN ALGORITHM FOR SEARCHING A POLYGONAL REGION WITH A FLASHLIGHT
- SEARCHING FOR A MOBILE INTRUDER IN A CORRIDOR —THE OPEN EDGE VARIANT OF THE POLYGON SEARCH PROBLEM
- Recontamination does not help to search a graph
- Parameterized and Exact Computation
- Eavesdropping games
- Directed Searching Digraphs: Monotonicity and Complexity
- Graph Searching with Advice
- Digraph Strong Searching: Monotonicity and Complexity
- DAG-Width and Parity Games
- BOUNDARY-OPTIMAL TRIANGULATION FLOODING
- A Tandem version of the Cops and Robber Game played on products of graphs
- Mathematical Foundations of Computer Science 2005
- A Linear-Time Algorithm for Finding Tree-Decompositions of Small Treewidth
- Algorithms and Computation
- Graph-Theoretic Concepts in Computer Science
- Graph-Theoretic Concepts in Computer Science
- SOFSEM 2006: Theory and Practice of Computer Science
- Graph-Theoretic Concepts in Computer Science
- Searching for mobile intruders in a polygonal region by a group of mobile searchers
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