Cop-win graphs with maximum capture-time
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Publication:968433
DOI10.1016/j.disc.2010.01.015zbMath1186.91051OpenAlexW2063843010MaRDI QIDQ968433
Publication date: 5 May 2010
Published in: Discrete Mathematics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.disc.2010.01.015
2-person games (91A05) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24)
Related Items (17)
Simultaneously moving cops and robbers ⋮ Capture times in the bridge-burning cops and robbers game ⋮ Game with Slow Pursuers on the Edge Graphs of Regular Simplexes ⋮ Unnamed Item ⋮ Lower Bounds for the Capture Time: Linear, Quadratic, and Beyond ⋮ Differential Game with Slow Pursuers on the Edge Graph of a Simplex ⋮ The damage throttling number of a graph ⋮ The game of overprescribed Cops and Robbers played on graphs ⋮ The capture time of grids ⋮ Cops and robber on oriented graphs with respect to push operation ⋮ The capture time of the hypercube ⋮ The impact of loops on the game of cops and robbers on graphs ⋮ Throttling for the game of cops and robbers on graphs ⋮ Bounds on the length of a game of cops and robbers ⋮ Capture-time extremal cop-win graphs ⋮ A pursuit-evasion differential game with slow pursuers on the edge graph of a simplex. I ⋮ The optimal capture time of the one-cop-moves game
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