An algorithm for computing the nucleolus of disjunctive non-negative additive games with an acyclic permission structure
From MaRDI portal
Publication:992684
DOI10.1016/J.EJOR.2010.05.028zbMath1205.91026OpenAlexW2086528931MaRDI QIDQ992684
René van den Brink, Gerard van der Laan, Ilya V. Katsev
Publication date: 9 September 2010
Published in: European Journal of Operational Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.ejor.2010.05.028
Related Items (3)
Optimal coalition formation and surplus distribution: two sides of one coin ⋮ Games with a permission structure -- a survey on generalizations and applications ⋮ Some solutions for generalized games with restricted cooperation
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Computing the nucleolus of cyclic permutation games
- Information market games
- Games with permission structures: The conjunctive approach
- An axiomatization of the disjunctive permission value for games with a permission structure
- The nucleolus and kernel of veto-rich transferable utility games
- Tree-connected peer group situations and peer group games
- Electronic commerce, marketing channels and logistics platforms -- a wholesaler perspective
- On the nucleolus of neighbor games
- Axiomatizations of the conjunctive permission value for games with permission structures
- Sharing a polluted river
- Strongly essential coalitions and the nucleolus of peer group games
- Graphs and Cooperation in Games
- The Nucleolus of a Characteristic Function Game
This page was built for publication: An algorithm for computing the nucleolus of disjunctive non-negative additive games with an acyclic permission structure