A two-target game analysis in line-of-sight coordinates
The engagement between two aggressively operating similar aircraft armed with boresight limited ''all-aspect'' missiles is modelled as a two target differential game between ''two indentical cars''. By using a line-of-sight coordinate system the symmetry of the problem can be exploited leading to a reduced complexity in the game of kind analysis. The barrier trajectories are obtained in a closed form alllowing us to generate closed barrier surfaces with a reasonable computational effort. These barrier surfaces enclose the ''winning zone'' of each player and the ''region of mutual kill''. The analysis reveals several new features not encountered in previous studies.
scientific article; zbMATH DE number 4001915
scientific article