Two-target game model of an air combat with fire-and-forget all-aspect missiles
type: Item
instance of: scholarly article
title: Two-target game model of an air combat with fire-and-forget all-aspect missiles
zbMATH Open document ID: 0662.90103
DOI: 10.1007/BF00939571
author: A. Davidovitz
author: Josef Shinar
published in: Journal of Optimization Theory and Applications
publication date: 1989-01-01T00:00:00Z
review text: An air combat duel between similar aggressive fighter aircract, both equipped with the same type of guided missiles is formulated as a two- target differential game using the dynamic model of the game of two identical cars. Each of the identical target sets represents the effective firing envelope of an all-aspect fire-and-forget air-to-air missile. The firing range limits depend on the target aspect angle and are approximated by analytical functions. The maximum range, computed by taking into account the optimal missile avoidance maneuver of the target, determines the no-escape firing envelope. The solution consists of the decomposition of the game space into four regions: the respective winning zones of the two opponents, the draw zone, and the region where the game terminates by a mutual kill. The solution provides a new insight for future air combat analysis.
Mathematics Subject Classification ID: 91A23
Mathematics Subject Classification ID: 91A99
zbMATH DE Number: 4083413
zbMATH Keywords: air combat duel
zbMATH Keywords: guided missiles
zbMATH Keywords: two-target differential game
zbMATH Keywords: game of two identical cars
zbMATH Keywords: winning zones
MaRDI profile type: Publication
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full work available at URL: https://doi.org/10.1007/bf00939571
OpenAlex ID: W2064926336
description: scientific article; zbMATH DE number 4083413