Games, computers, and artificial intelligence
type: Item
instance of: scholarly article
title: Games, computers, and artificial intelligence
zbMATH Open document ID: 1005.68530
DOI: 10.1016/S0004-3702(01)00165-5
author: H. J. van den Herik
author: Jonathan Schaeffer
published in: Artificial Intelligence
publication date: 2002-07-14T00:00:00Z
Mathematics Subject Classification ID: 68T01
Mathematics Subject Classification ID: 91A99
zbMATH DE Number: 1767541
describes a project that uses: GIB
MaRDI profile type: Publication
cites work: GIB: Imperfect information in a computationally challenging game
cites work: Q4408716
cites work: Sokoban: Enhancing general single-agent search methods using domain knowledge
cites work: Depth-first iterative-deepening: An optimal admissible tree search
cites work: Conspiracy numbers for min-max search
cites work: Q5736505
cites work: Q5802493
cites work: Heuristic Problem Solving: The Next Advance in Operations Research
cites work: Practical issues in temporal difference learning
full work available at URL: s0004-3702(01)00165-5
OpenAlex ID: W2012061263
description: scientific article; zbMATH DE number 1767541