Finite automata capturing winning sequences for all possible variants of the \(PQ\) penny flip game
Summary: The meticulous study of finite automata has produced many important and useful results. Automata are simple yet efficient finite state machines that can be utilized in a plethora of situations. It comes, therefore, as no surprise that they have been used in classic game theory in order to model players and their actions. Game theory has recently been influenced by ideas from the field of quantum computation. As a result, quantum versions of classic games have already been introduced and studied. The \(P Q\) penny flip game is a famous quantum game introduced by \textit{D. A. Meyer} [Phys. Rev. Lett. 82, No. 5, 1052--1055 (1999; Zbl 0958.81007)]. In this paper, we investigate \textit{all} possible finite games that can be played between the two players Q and Picard of the original \(P Q\) game. For this purpose, we establish a rigorous connection between finite automata and the \(P Q\) game along with all its possible variations. Starting from the automaton that corresponds to the original game, we construct more elaborate automata for certain extensions of the game, before finally presenting a semiautomaton that captures the intrinsic behavior of all possible variants of the \(P Q\) game. What this means is that, from the semiautomaton in question, by setting appropriate initial and accepting states, one can construct deterministic automata able to capture every possible finite game that can be played between the two players Q and Picard. Moreover, we introduce the new concepts of a winning automaton and complete automaton for either player.
scientific article; zbMATH DE number 6916894
scientific article