Linear pursuit-and-evasion games with impulse evader control
We develop a new formulation in which the pursuer uses an ordinary control while the evader uses an impulse control. This approach models dynamic system control that allows strong noise or failures producing discontinuous paths. We also consider cases with different timing of the impulse noise and develop sufficiently constructive strategies for both the pursuer and the evader. Unlike games in \(\varepsilon\)-strategies, our game assumes that the pursuer has information only about the current evader control. Since the evader applies impulse control with certain intervals between impulses, these problems are solved using the approaches originally developed for \(\varepsilon\)-strategies.
scientific article; zbMATH DE number 907258