Real-time simulation of fluid scenes by smoothed particle hydrodynamics and marching cubes
type: Item
instance of: scholarly article
title: Real-time simulation of fluid scenes by smoothed particle hydrodynamics and marching cubes
zbMATH Open document ID: 1264.76086
DOI: 10.1155/2012/635631
author: Yanyan Li
published in: Mathematical Problems in Engineering
publication date: 2013-06-11T00:00:00Z
review text: Summary: Simulating fluid scenes in 3DGIS is of great value in both theoretical research and practical applications. To achieve this goal, we present an algorithm for simulation of fluid scenes based on smoothed particle hydrodynamics. A 3D spatial grid partition algorithm is proposed to increase the speed for searching neighboring particles. We also propose a real-time interactive algorithm about particle and surface topography. We use the Marching Cubes algorithm to extract the surface of free moving fluids from particles data. Experiments show that the algorithms improve the rate of rendering frame in realtime, reduce the computing time, and extract good real effects of fluid surface.
Mathematics Subject Classification ID: 76M28
zbMATH DE Number: 6173445
zbMATH Keywords: \texttt{3DGIS}
MaRDI profile type: Publication
full work available at URL: https://doi.org/10.1155/2012/635631
OpenAlex ID: W2154810931
Wikidata QID: Q58912357
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description: scientific article; zbMATH DE number 6173445