An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
type: Item
instance of: scholarly article
title: An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
zbMATH Open document ID: 1304.65005
author: M. Johnstone
author: D. Creighton
author: T. Wilkin
author: Gleb Beliakov
published in: Computing
publication date: 2015-01-26T00:00:00Z
Mathematics Subject Classification ID: 65C10
Mathematics Subject Classification ID: 11K45
Mathematics Subject Classification ID: 68W10
Mathematics Subject Classification ID: 65Y05
Mathematics Subject Classification ID: 65Y10
zbMATH DE Number: 6390366
zbMATH Keywords: GPU
zbMATH Keywords: random number generation
zbMATH Keywords: normal numbers
describes a project that uses: RngSteam
describes a project that uses: ranlip
describes a project that uses: CUDA
describes a project that uses: TestU01
describes a project that uses: RngStreams
MaRDI profile type: Publication
full work available at URL: s00607-012-0234-8
OpenAlex ID: W2065470814
cites work: Random Generators and Normal Numbers
cites work: Close-Point Spatial Tests and Their Application to Random Number Generators
cites work: Normal Numbers and Pseudorandom Generators
cites work: Class library ranlip for multivariate nonuniform random variate generation
cites work: Q4435446
cites work: Uniform random number generation
cites work: TestU01
cites work: Q4718481
cites work: Variants of Mersenne Twister Suitable for Graphic Processors
DOI: 10.1007/S00607-012-0234-8
description: scientific article; zbMATH DE number 6390366