Octree-based, GPU implementation of a continuous cellular automaton for the simulation of complex, evolving surfaces
type: Item
instance of: scholarly article
title: Octree-based, GPU implementation of a continuous cellular automaton for the simulation of complex, evolving surfaces
zbMATH Open document ID: 1217.65040
author: Yong-Cai Geng
author: Sumit K. Garg
published in: Computer Physics Communications
publication date: 2011-05-25T00:00:00Z
full work available at URL: http://hdl.handle.net/10261/48298
Mathematics Subject Classification ID: 65D17
Mathematics Subject Classification ID: 65Y05
zbMATH DE Number: 5899672
zbMATH Keywords: parallel computing
zbMATH Keywords: dynamic surface
zbMATH Keywords: octree
zbMATH Keywords: graphics processing unit (GPU)
zbMATH Keywords: many-core processors
zbMATH Keywords: cellular automata (CA)
zbMATH Keywords: anisotropic wet etching
zbMATH Keywords: graphical examples
MaRDI profile type: Publication
OpenAlex ID: W2091157505
cites work: Numerical solution of initial boundary value problems involving maxwell's equations in isotropic media
cites work: Q4851741
cites work: Tree methods for moving interfaces
DOI: 10.1016/J.CPC.2010.11.004
description: scientific article; zbMATH DE number 5899672