Shading into texture
type: Item
instance of: scholarly article
title: Shading into texture
zbMATH Open document ID: 0624.68099
DOI: 10.1016/0004-3702(86)90017-2
author: Alex P. Pentland
published in: Artificial Intelligence
publication date: 1986-01-01T00:00:00Z
review text: Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and, in addition, is able to predict human perceptual judgment of smoothness versus roughness. We have used this model of natural surface shapes to derive a technique for 3-D shape estimation that treats shaded and textured surfaces in a unified manner.
Mathematics Subject Classification ID: 68U99
Mathematics Subject Classification ID: 68T99
zbMATH DE Number: 4014086
zbMATH Keywords: three-dimensional shapes
zbMATH Keywords: shape-from-shading methods
zbMATH Keywords: computer vision
zbMATH Keywords: shape-from-texture methods
zbMATH Keywords: rough surfaces
zbMATH Keywords: fractal surface model
MaRDI profile type: Publication
full work available at URL: 0004-3702(86)90017-2
OpenAlex ID: W2069556725
cites work: The Curve of Least Energy
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cites work: Q4154814
cites work: Q4740120
description: scientific article; zbMATH DE number 4014086