Take-and-guess games
type: Item
instance of: scholarly article
title: Take-and-guess games
zbMATH Open document ID: 1145.91009
author: Marcel Dreef
author: Stef Tijs
published in: International Journal of Game Theory
publication date: 2008-05-26T00:00:00Z
review text: This paper deals with two classes of two-person zero-sum games, in which the strategies of both players are of a special type. Each strategy can be split into two parts: a taking and a guessing part. In these games two types of asymmetry between the players can occur. In the first place, the number of objects available for taking does not need to be the same for players. In the second place, the players can be guessing sequentially instead of simultaneously; the result is asymmetric information. The authors study the values and equilibria of these games, for all possible numbers of objects available to the players, for the case with simultaneous guessing, as well as for the variant with sequential guessing.
reviewed by: Xianping Guo
Mathematics Subject Classification ID: 91A05
Mathematics Subject Classification ID: 91A25
zbMATH DE Number: 5278979
zbMATH Keywords: Zero-sum game
zbMATH Keywords: Morra, Coin-guessing
zbMATH Keywords: Asymmetric information
MaRDI profile type: Publication
full work available at URL: s00182-007-0097-y
OpenAlex ID: W1980640231
cites work: Q3717003
cites work: Q5817864
cites work: Solution of a Set of Games
DOI: 10.1007/S00182-007-0097-Y
description: scientific article; zbMATH DE number 5278979