Continuous alternation: the complexity of pursuit in continuous domains (Q686740)
From MaRDI portal
| This is the item page for this Wikibase entity, intended for internal use and editing purposes. Please use this page instead for the normal view: Continuous alternation: the complexity of pursuit in continuous domains |
scientific article; zbMATH DE number 428643
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Continuous alternation: the complexity of pursuit in continuous domains |
scientific article; zbMATH DE number 428643 |
Statements
Continuous alternation: the complexity of pursuit in continuous domains (English)
0 references
13 October 1993
0 references
The authors propose a generalization of the notion of alternations to differential games and discuss equally polyhedral pursuit games. In a 3-D pursuit game, where each player's velocity is bounded, the pursuit game (corresponding to collision avoidance in robotics), is an exponentially ``hard'' problem in complexity. The authors present a derivation of approximate polynomial time upper bounds. If the obstacles are described with \(n\) bits, and there is a minimum distance \(\varepsilon\) from the pursuer to all obstacles, the evading algorithm runs in time \((n/\varepsilon)^{0(1)}\).
0 references
complexity
0 references
alternations
0 references
polyhedral pursuit games
0 references
0 references
0 references
0.8150422
0 references
0.8133462
0 references
0.80859786
0 references
0 references
0 references
0 references
0.78883237
0 references